At least thats what videogame designer Tim Schafer is thinking, after developing his latest game, Psychonauts.
The game forces players to develop their psychic abilities. Some levels even make them deal metaphorically with their inner demons and fears.
Schafer says he did this by making the characters feel real so that a player would WANT to help them defeat online villains like the Censors or the Steamer Trunk Of Emotional Baggage.
He also managed to deal with his own past traumas by setting the game in a summer camp and relying on his own camp experiences as much as possible.
The long hours have been worth it for Schafer, who says his best review came from a woman who said one hour of Psychonauts helped her more than years of therapy.
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