In his book Exodus to the Virtual World: How Online Fun Is Changing Reality (Palgrave Macmillan), Edward Castronova details the growing number of people using video games to escape their mundane lives.
Castronova, who teaches the economy and public policy of video games at Indiana University, says many people spend up to 90 hours a week playing online games like World of Warcraft, a fantasy role-playing war game, and Second Life, a virtual world game where people live, work, and earn money.
He says, Online games provide people with a sense of meaning, accomplishment, and someone like them to talk to. I dont think it will take over daily life, but I can see many allowing it to if their life sucks.
And its not just nerdy teens logging on for new lives.
Castronova says, Older housewives are more likely to play than pimply 16-year-olds who cant talk to girls. Theyve got nothing to do.
Exodus is on shelves now.
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